![]() On the other side, we are always improving the handling of our vehicles, so if some cars are presenting this in a overexaggerated manner, it's more likely we will fine-tune it with time. With a Keyboard that is quite impossible, with a controller almost doable, with a wheel is perfectly fine. On one side, in reallife we usually drive our cars by applying small correction to the steering wheel. As wheels aren't 'locked' in their position like most game, any small vibration or thing can contribute in making their angle slightly change. Now, the car do not drive perfectly straight because: While most car just use the 'hack' the steering by telling the whole car to 'rotate by x-degree', in BeamNG the car steering is the result of the wheels actually turning and applying forces in x-direction. how do train wheels run on the track, The design of the train wheel, the science behind the shape of a train wheel, The secret science behind the SHAPE of a. In BeamNG, every part of the car is the result of real-time simulation. ![]() What Johnny is saying is different from the 'issue' posted on the OP. ![]()
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